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With the Aquatic Update coming quite soon (they’re on pre-release 3 at this point), there is understandably a lot of anticipation towards applying it immediately to the server once it drops. For the last 4 or 5 major updates, our server framework has had the update ready to go almost right away, but that may not be the case this time since this particular update is so incredibly game-changing. So let’s run through the usual process so you know what to expect.

1. The server will be down for a bit

In order to properly test the effects and compatibility of the world and plugins against the release itself, we will have to take the server offline for the public. You will see that it is up, but you won’t be able to access it. This could be for just a few hours, or it could be for an entire day or (in the worst cases) even longer. Hopefully it’s down for as little time as possible though.

2. Some plugins may not initially have compatibility

We run Nunu with about 7 plugins that are fairly essential to how our world operates, and a handful of others that are cosmetic or admin-focused. While I’m not terribly concerned about the latter, the critical plugins (like WorldGuard) may not have compatibility right out of the gate. This means that if you currently have any properties that are world guarded, this protection might be down until compatibility is brought up to speed.

WorldGuard is a major plugin, so typically it will be updated in short order, but other plugins like backpacks, bottled XP and power tools may not be where they need to be, or they may have pseudo-compatibility because they haven’t been updated for even previous versions. It’s hard to tell until we get on there and try things out. If an outdated plugin is causing game-breaking behavior, we have to decide to either remove it or wait for the plugin update to update the server itself. We usually lean toward removing the plugin.

3. A command block will be set up to new chunks

Since the update only affects new chunks for the most part, we will set up a command block that will bring you out to a safe location (there will be a building) where you can voyage out from to find a new home. As per usual, many of you will want to stake a claim right away but please be courteous to other people and check if someone is already nearby, and try not to take up too much land if it is close to the arrival command block.

You will get one free CB pair move (per player) from your previous house if you choose to do so. Otherwise, like normal, you can use birthday books and holiday gifts to request a new pair of CBs if you have said asset available.

4. A second, special command block will be set up

Tonya and I have decided that we are going to really “rough it” with our Married Minecraft series after this update. We welcome you to come with us, but there is a catch.

For starters, the CB we set up for this will be a one-way trip. There will be no CB to return you to civilization. And it will be far enough out that getting back will be quite the challenge.

More importantly, the trip will erase everything in your inventory. That includes your enderchest, backpack, and even your XP. It’s basically like starting over on a new server, but you’ll still be on Nunu. So if this sounds endearing to you, let us know and we’ll put you on the list to come with us.

EXCITING TIMES ARE AHEAD!

Make no mistake, we are very excited about this update. It is easily the largest update in quite some time, and we are looking forward to really “diving deep” into it. OK I’m so sorry for that joke, but it had to be made.

If you have any questions or comments, you can put them below or post to the thread in the Facebook group where I’ll be putting this article up. Thanks and get ready for wet and wild times ahead!

Sincerely,
 ~Serverus

The title of this post is also the subject header for at least one email I receive every week, usually from a company that I have bought something from, or opted into their newsletter, or sometimes just some random business that probably bought my information from Facebook. Something like that. Of the dozens of corporate entities making their way into my inbox each week looking for feedback, I respond to maybe a handful of them. Usually, when I do agree to fill out their “short” survey, many of the questions I’m presented with are either not applicable to me, or are predicated on what I might be interested in, or I have no idea how to place how I feel on a scale of 1 to 10. Sometimes I abandon the survey halfway through, because I don’t feel like continuing is worth it.

I’m not sure how to define the rest of the post…perhaps “ironic for a cause” is good, or maybe “needs reassurances” is more apropo, but writing this out allows me to kill two birds with one stone, and so it seemed like the best approach for these related-yet-separate situations. The meat of the matter has to do with our handling of the “business aspects” of SomeAwesome and how we incorporate those aspects to get us where we want to go which, ideally, is a place where we can run micro-communities like this full time. But first an explanation.

Recently, one of our players decided to quit playing. Typically, this is not even considered an event. Most people who quit just stop playing on the server, stop interacting in the Facebook group, and go on with their life. In fact up to this point, every player who wasn’t outright banned, who stopped playing with us, did exactly that. So to say we were thrown a little off our guard when we were presented with the opposite of that, is putting it mildly.

What I mean by opposite, is that not only did this player want to “discuss quitting” with myself and Tonya, but they also wanted us to assist them somehow with a “quitting party”, which in my opinion is absurd, since why would we want to bring attention to someone who did not like it here? Were we supposed to make an event in the group? Roll out the red carpet and announce it in the chat? Make it /motd or something? I think I was more puzzled with the request than angry really, but I was working at the time so Tonya took the reins on reaching out to the player in private chat, which she usually handles anyway because I am generally much shorter with people than she is.

She asked the player why they wanted to quit, for which they gave evasive answers, and that they just wanted to go over the details of this “quitting party” in a voice call. When it was explained that players generally just leave and then come back if they change their minds, she was met with a condescending rebuke, the particulars of I will not go into, but suffice to say it was not all that surprising, as this player had become increasingly like this over the previous month, the more they ran up against any policy of ours that got in the way of what they wanted to achieve on the server. It wasn’t just with Tonya either, this had been the case with pretty much every admin that had meandered onto the server while the player was logged in, so isolated incident it was not.

We had tried to accommodate this player already a few times before, if for no other reason than because we hadn’t vetted them in the way we normally do, and so their initial complaints held at least the impression of reasonableness and/or sincerity. Eventually it got to the point though, after repeated attempts to remind them to keep up in the Facebook group or at the very least read the website articles, that we came to the understanding that there wasn’t anything that this player was going to be satisfied with. Our final dispute involved capitulating to the the player’s grievance yet again after several back and forths (with our insistence that this would be the last time), but by then the player had gone AFK and therefore was kicked by the server, so they never actually saw our whisper to them. A few days passed, they did not log onto the server again, and then we received the message about the quitting party.

If you’ve played here long enough with us, you know that there are times when my “diatribes” can be a little long-winded and emotionally sterile. My response to the idea of the quitting party was indeed one of those, but there are times when I feel it truly calls for such a response, especially when the response also calls for me to put together a number of factors in order to come to a decision on how we should deal with a situation that is both unprecedented and (in my personal opinion) contrary to the server’s best interests.

For brevity’s sake (not that this article is brief) I will sum up, but essentially I told the player that they could have their quitting party, but that we wouldn’t assist, and that since the player was so dead set about leaving (without being all that forthcoming with any reasons for doing so), that it made the most sense to cancel and refund their Patreon pledge, and that we would have to remove any connections they had to SomeAwesome wholesale. At that point I had also made a backup of the server, just in case, as part of my job is to prevent worst case scenarios. Granted, it was a much longer response, but I do feel it is important to detail why we do something in cases like this.

The reply I received was unsurprising in its tone, but I will admit that I was taken aback by the actual text. In short I was told that my “above message was one of the reasons” they were quitting, and then I was subsequently accused of only caring about this server “as a business, and not as a community”. I tried to explain that we had been running this server for 5 and a half years out of our own pocket, and that maybe since the person had only been here during this initial Patreon/economy period, perhaps that was the reason for their thinking, but I will admit to you that, by that point, I was in no mood to invite this player back with open arms, no matter what they said afterwards. Not that they gave any further reasons after that exchange, and proceeded to move forward with their quitting party. And then they left a couple hours later, and I removed them from the Facebook group and banned their account from the server. So it goes.

What bothered me about the whole thing (as I watched the console with this person having their quitting party) was not immediately apparent to me. Obviously, being (what I considered to be) insulted was irritating. Certainly, sitting there and letting the player do what they wanted after that exchange gave me pause, as I wasn’t sure I was doing the right thing. Maybe I should have banned them right then and there, but I didn’t. Was that the correct move? After everything was said and done and a couple days passed, I do think it was the right thing to do, but still it gnawed at me.

The point of this article, and really the future of this server, is based on what I eventually came to terms with, what was bothering me so much. The problem wasn’t about the player leaving, or the player having a “quitting party”, or even that the player accused me of something I truly believe is the opposite of what they thought. It was the fact that the player had only been here for less than a month, and they felt they had the right to judge me on something they had no backstory to, nor did they want it.

Conversely, I know so many of you so well, and have for many years. Some of you have been here since the very beginning. So while I didn’t give this particular player’s accusation much weight, I think what bothered me so much is that one of you might be thinking the same thing. I will admit, we’ve rolled all of this out in whirlwind fashion. Sometimes I take it too far, as I did today with posting about the limited run tridents at 10:30am EDT on a Wednesday. I didn’t think it all the way through, it’s true. But I was lucky that a couple of you called me out on it. I need that, and because I trust your opinion, I will be happy to take the criticism from you.

Now, I don’t want to make it look like tenure is the only gauge I use to trust you guys. There are many, many reasons, and yes obviously I feel like I know some of you more than others, but my point is that this person who left, and wanted so much fanfare for leaving…I had no reasons to trust them at all. But one of you might have similar complaints, and its no good at all if you don’t tell me about them. I mean, spare my feelings a little if they’re super-harsh and send me a private message, but tell me nonetheless. This server is a community, and I do my best to meet everyone in the middle where I can, so let’s help each other get there, with everything. Except surveys 😉

Thanks for listening,
~Serverus

In a little less than 2 months, we will celebrate our 5th year running. We’ve had a lot of people come and go, an infinite amount of fun, and our fair share of drama 🙂

You can say many things about this group, but “boring” is not one of them.

We’ve stayed a fairly small circle of like-minded folks over the last few years, and while I love that, it’s safe to say that if we want to grow, we’ve got to do some housekeeping first. We have changes ranging all across the spectrum of human emotions to be made, so let’s just dig into it.

First, the happy news…

SomeAwesome.com Integration

First and foremost, I want to thank everyone who helped with Beta testing. Your feedback has been extremely helpful. In fact the feature we just pushed out is based on the feedback I got from a lot of you.

One of the things I heard the most from people is that they would prefer to earn points by reviewing games they already had in their Steam library. This kind of went against the initial idea of only reviewing games that had keys available, but who am I to argue with the users! So with the latest release, you can connect your Steam account directly to your SA account and start earning points by reviewing games you’ve already spent a good chunk of time on.

Plus you automatically earn an extra 2000 points just by connecting your Steam account.

Furthermore, I’m working on a prototype section of the site just for people who play on the server. When I’m finished, you’ll be able to use your points to gain things in game, including:

  • Enchantment Books
  • Player Heads
  • Command Blocks
  • Elytra

On top of that, we’ll be offering command permissions, including /repair, /home and Treefeller, that you can redeem with points as well.

If you weren’t part of the initial testing group, that’s no problem at all. Starting today we’re opening up registration to whitelisted users only. If you’re interested in getting free Steam games of your choice, or you just want to get in-game goodies (hopefully starting in a week or two) then sign up here and make sure you fill in your Minecraft username in the appropriate field.

And now, the sad news…

Sundown of Main

We’ve had Main since the beginning. Even before the beginning, really. At first it was just our family LAN server world. But when we opened it up for the first time on April 6th, 2013, it became all of yours too. Many of us feel like we’ve got a lifetime of memories that exist only there.

To be honest, this call has been in the pipes for a long time. It never felt like the right time to do it. Technically it doesn’t feel like it now either, but we know we need to do it.

I’m hoping that this archiving (I don’t like to call it “shutting down”) of Main will be temporary. I honestly do. But it has to be done for a few reasons (more than just money)

1. Money

OK yes one of the reasons is money, but I only bring it up first because I want you all to understand what I mean by that, and why it’s not the most important reason here.

For starters, we’ve been with Fragnet for 4 years now, and quite frankly we’ve outgrown them.

Literally, I mean. Our world size exceeds their limits at the rate plan we’re on. It’s 30GB.

Each server is $40 per month. It’s not that we can’t afford that, but the reality is, with the amount of players we have split between both servers, combined with the ambitions 😉 of those players, it makes more sense to put everyone on a single server that can deliver the kind of stability and flexibility that we need. And in order to do that, we have to move to Amazon Web Services.

Mind you, with AWS, we can do a lot more, and I won’t be breathing down your necks all the time like a tech-fueled raging deity. Mostly anyway.

2. Player Density

The proof is kind of in the pudding here. The more we split players across both servers, the less people are playing together. It’s easier to attract and retain new players with the combined headcount. So my hope is that, once we hit a decent rate of concurrent players, we can reopen Main, also on an AWS server.

Let me be clear here that I’m not pointing fingers. If anything, the fault is on this side of the table. We put a lot of things on the back burner because Life Happens and all, but we could have made a better effort to provide a more consistent schedule of events for you guys, and that’s on us. Again, the hope is to kickstart things back up with Some Awesome and inextricably link it to the success of the Minecraft server. But it has to be done in a way that we don’t sacrifice the high quality of the player base we’ve all grown used to. Therein lies the challenge. So it goes.

3. Due Diligence

A couple months ago, we had a griefer. This was no ordinary griefer either, this was a hacking griefer taking advantage of a security flaw in 1.12.1. He was on Main. It was not great.

By some stroke of luck, one of his TNT towers was triggered and thus we were alerted to it. Because of the size of the worlds, I’m only given a single backup that rotates out once a day. In other words, I only have 24 hours of crisis management at my disposal. I try to download backups every once in a while too but they’re huge so it’s not ideal. Anyway, the point is we caught it, banned him, saw where he went, reversed the damage and made everything alright again, but we got lucky.

With AWS I can automate backups without worrying about size limitations, so that’s good, but more to the point is that it takes us twice as much effort to police both servers. Since Nunu is where the majority of the people play, we often forget to poke our heads in on Main to see if anything is up. Taking Main down for now helps us solve that problem for now too.

So What Now?

I’m not taking it down tomorrow or anything, so don’t panic. The plan is to have one last day with it on April 6th, 2018, and then we say our goodbyes, if just for now.

In the meantime, please take pictures. If you have pictures of old times, those would be great too, please dig those up. On the anniversary, we’ll be having a huge DefenderCraft event over on Main (details forthcoming), and afterwords we’ll be streaming a slideshow of everyone’s images while we hang out in the Discord channel and talk about old times.

If we’re going to send Main off properly, I’d appreciate if we can do it together.

Any questions feel free to post in the group or message me privately on Facebook if you prefer.

Thanks,
~Serverus

When we left Gaming Mommies nearly 2 years ago, it was a tough time, brought forth under less-than-ideal circumstances. It was a time filled with a lot of unpleasant feelings, piled on top of a determination that we could build our own online presence, even if we didn’t really know what the purpose of that presence was yet.

Out of that slag came Some Awesome. For many reasons that I won’t go into here, we quickly realized that it wasn’t going to work, and we shelved the main site. Suffice it to say, you can’t build something positive on the backs of anger and grief. And so it goes.

We knew there was something special there though. So for the last year, I’ve been steadily refining the concept for the site, and then building it. I’m proud to say that we’re now very close to release, but we need your help.

What is SomeAwesome.com?

The simplest way to explain the new site, is as a place where one can go to earn free games by writing game reviews. Authors start with 10,000 points, and can use those points to redeem games (games cost anywhere from 100 to several thousand points) via Steam key. After they play those games, they come back to site to review them, and those reviews earn them more points they can use to redeem more games.

The site is built around a system that automates the majority of this process, outside a simple moderation route that I currently run myself, to make sure you aren’t just writing the word poop 100 times and trying to publish it 😉 We have no intention to alter tone or beat you over the head with an Oxford comma. We just need to make sure basic guidelines are met.

You can read more about How It Works on the site itself.

How Can I Help?

What I need right now is testers. Specifically, people to test the redemption/review loop, point out inconsistencies, and just try to break the site in general. We’re calling this phase a Closed Beta, and the plan is to launch Open Beta on the New Year’s Day, at which point, anyone who has published a review will receive 2 invites to send to people they know who might be interested.

You can fill out the form at the end of this article to sign up for authorship, and I’ll be taking people in groups of 3 at a time, in order to allow myself enough focus for any issues arising from each group. In other words, if you’re not immediately contacted after signing up, please don’t take it personally. It’s just easier for me to manage this way.

Many of you have expressed a desire to donate to the server, and this is a good way to do so. In return, you get some free games, and once the site takes off, it results in more players for the server, since we’ll be regularly cross-promoting.  Really it’s a win-win for everyone here.

When Do We Start?

I’ll be picking the first group on December 1st, which is the first day of Closed Beta, but please feel free to submit your signup below as soon as you want. I’ll pick a new group every Friday to add to the existing authors.

I’ve worked very hard on this for the last year and I really believe in it. I hope you can help me out and have a little fun along the way too. 🙂

Thanks,
 ~Serverus

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It’s high past time for another Steam Run don’t ya think? After you’ve stuffed yourself silly for Thanksgiving and then emptied your wallet on Black Friday, we think it would do you good to sit back, relax, and feverishly break blocks looking for chests with free games in them. Right? Good times.

Steam Run January 2017

Once again, we have slated over 60 games to find in a custom built zone (no wandering out of the prize area inadvertently anymore) as well as our standard loot: elytra, shulker boxes, power tools and the rest of the good stuff. Maybe this year I’ll actually note down the coords so I can have a definitive answer for you as to whether all the games have been found. 😉 And for the first time, we’ll be having this little picnic on Nunu.

We’ll be using this opportunity (since the Steam Run is a popular event) to make a couple of major announcements as well, so if you want to know what the future of Some Awesome has in store for it, be in the Discord voice channel when we play (or at least be watching on Twitch since we’ll be streaming it too).

We’ll be starting at 7pm EST as this seems like a good enough time for everyone to join, from the west coast to our UK people and everyone in between. If you’re on at that time, be prepared to participate, since we’ll be teleporting everyone on the server in one fell swoop (no need for a meeting place) right before the start.

If you have any questions, feel free to throw them in the thread where we post the link to this article.

See you guys soon!
~Serverus

Four years is a long time in Minecraft (105,120 days to be exact). Like anything that has been around and open to the public (so to speak) for as long as this, we’ve had ups and downs, people come and go, and about 8 major version updates.

Throughout all this though, we’ve maintained the same worlds (well Nunu came later but it’s still been up a while). We’re one of the few servers on the net who have been able to keep the same world for our players for as long as we have, and believe me, there have been times when we’ve come close to wrapping one or the other up.

These servers have a lot of history, both good and bad, but that’s what makes it what it is. Some of you have been here from the very beginning and have seen us through the best and worst of times. Some of you are brand new to the server (Hi! Welcome!). And some of you have had to leave to handle the complexities of real life, only to come back months or even years later, and everything is still right there, waiting for you.

This is one reason I am so very proud of this group and this server. Because no matter what happens to you out there, you can always come back and pick up where you left off. The real world can be crazy, it’s nice to have a safe place you can count on to be here for you.

Over the last month or so, Nunu’s world grew past 20 gigabytes. Main is getting pretty close to that too. That’s pretty insane (Fragnet isn’t too happy about it either LOL) considering that all this started as just one small 1.3 family server for the LeMorris clan.

And so here is the segue into what is happening for the 4th Year Anniversary…

Anniversary Map

As per usual, tomorrow, April 6th 2017, We will be switching Main over to the Anniversary Map. This map is the first backup we ever took, approximately 16 days after we first launched to the public. You’ll see just how very different the world of Main is today, as compared to where we were almost 4 years ago. It’s pretty neat to travel back in time to see the very first days of the server.

World Guard

Also, as an anniversary present, we will be offering one free WorldGuarding of any property that you own. By WorldGuarding your property, it ensures that only you (or people who live with you) will be able to place or break blocks, plus it will notify players when they enter your property. The WorldGuarding goes from the very lowest block position, all the way up, so you don’t have to worry about people tunneling under you either.

In order to get your property eligible for WorldGuarding, it’s basically the same as we used to do for claiming land. You must have a closed-circuit, wood fence surrounding the entire area you want to have protected. This requirement is absolute, so in other words, you will not be eligible if you:

  • Use stone fencing instead of wood
  • Have any gaps in your fence
  • Ask us to “just use these 4 sets of coords”

Etc, etc. You are free to remove the fencing once we’ve added the protection if you like.

Also, please note that while we are not requiring you to make your area 100% square, it would be nice if you can keep the twists and turns to a minimum. The admins have to set a vector point every time your fence goes in a different direction, so if you decide to put together a gerrymandered-looking property, we may just tell you to go back and do it again.

One final thing, you’ll be getting /repair for the rest of the month. Enjoy!

It’s hard to believe it’s been 4 years. We’ve learned a lot, had our share of fun and had our share of drama. But I wouldn’t change it one bit. Thanks for taking this crazy ride with us.

Here’s to another 4 (or 40) great years.

Sincerely,
~ Serverus