Category: Rules and Policies

A Selection of Metaphors from the MCU

Every couple of years I have to have “the talk”. Most people here are used to it. For everyone else, that’s not a sleight against your commitment, it just means we’re not all on the same page yet.

Tonya and I have been running this server for almost 8 years now, still playing with many of the same folks who were here from those first few months. We pride ourselves on that, and use it as a barometer to gauge how we approach the way this place is managed. The result, from a policy standpoint, means implementing much of the decision-making process on the basis of some core values. Values that we’ve been steadfast about since the beginning. Occasionally we get too used to the idea that everybody who plays here knows exactly what this means (including ourselves) so it’s good to hit the pause button every now and then and revisit those values.

Last week’s Facebook thread was my reminder that we were overdue on this, and ultimately it is my responsibility to make sure everyone is up to speed on these things. The admins do their best to get these values across, but at the end of the day this is a message that works best when it comes straight from the top. The fact that we haven’t had to do it in quite a while is simply a testament to the fantastic job that BBC and Moo have been doing for close to a year now.

To be perfectly clear: NOBODY IS IN TROUBLE HERE. If you felt like you were being dressed down in that thread, it just means we’re not on the same page yet, and even if you don’t get my forthcoming nerdy MCU callbacks, my point still comes through. It’s a win-win.

If it’s one thing I’ve learned working with ragtag groups of people on the internet, it’s that conversations being had via any text medium are universally fraught with misconception. This is doubly true for Facebook comment threads, where alacrity often supersedes extrapolation. Memes and tropes often end up where facts and dialogue belong. This is all well and good if everyone gets the references, however they don’t always land across the board.

I certainly count myself among those who have a responsibility to recognize when this is likely to occur. It’s not that I don’t stand behind the points I was trying to make, instead I know I simply need to do a better job explaining them in a way that works for the people I am explaining them TO, and not for the 95% of folks who already get me.

Anyway, let’s get to some half-baked MCU comparisons, shall we?

There’s a hilarious scene in Spider-Man: Homecoming where they have to show a Captain America PSA to the students, but it’s post-Civil War and he’s become a renegade of sorts according to the government. That whole movie is gold really but this particular scene happens to be one of my favorites.

One thing you can always rely on from Steve Rogers is that he’s always going to act on what he believes is best, while still adhering to a moral code. He does evolve over the course of the movies, but there’s a set of core values there that he maintains throughout. Sticking to your guns often comes with inevitable fallout, and I won’t try to pretend I’m infallible, but it’s critical (and easier in the long run) for everyone if they know what I’m not going to budge on.

Our admins aren’t just dedicated players, they are cherished friends, people whom I trust with the fate of this server. While that is a feeling I certainly bestow upon more of you than just the admins, it is not a sentiment I make much room for typically these days  inside my Grinch-like heart. It’s probably more a haven for banhammer horcuxes in there instead.

Point being, when I start seeing the people we’ve put in charge become frustrated on a regular basis with having to defend policy decisions, I’m going to throw my weight around to defend them. Especially when I know they are defending decisions that are modeled after our core values. If it felt like others on that thread were also jumping in with similar intensity after I said my piece, it’s really only because it’s a position we were already very passionate about as a community centered on these values.

There is a running joke in this group that, for some things, this server is not a democracy, it’s a Chris-ocracy. If you’ve been around for a fair shake, perhaps during more contentious times, you’ve seen me pull a stunt like this before. It’s not meant as a punishment, more of a forced stasis while I figure things out. It’s also why the only people who were really taken aback by this were the newer players.

If you feel like you’ve been around for a good spell and you were thrown off by the events of last week, then you have BBC and Moo to thank for it not happening more often. This is as good a place as any to segue out as I have now come full circle on my point.

We have been on the receiving end of our fair share of criticisms over the years when it comes to this server. We have been told we are too strict, too lenient, too basic, too convoluted, too locked down, too trusting, too heavy-handed, too hands-off, and my all-time favorite in one form or another:

“YOU DON’T KNOW WHAT YOU’RE DOING”

We’ve had at least six separate exoduses (exodii?) resulting in disgruntled ex-players creating spin-offs of this server, many times with large chunks of our player base going with them. All because they were convinced we had it wrong. Not the players necessarily, plenty of folks just wanted to support both servers, but definitely the faction leaders felt that way. You could tell because they all left with fairly vocal abandon. It used to bug me, but after time I realized that it’s honestly fine. Some people move on from this server because they’re unsatisfied with where we plant our feet. And that’s OK. So if you glean from one of us that what we’re hearing is that this place isn’t for you, please take it as a genuine concern for both sides here. Nobody wins with someone who feels chained to our server despite having their two cents shot down more often than they’d like.

I can make peace with an inconsolable difference of opinion, but I’m not spending my days debating the merits of our decisions. Thems the breaks. If there’s functionality you’d like to see that we can add via plugins, I can perhaps take it under advisement if it’s not an immediate “no” but that’s the best I can offer up.

OK now that I’ve bored you with the ramblings of moral ambiguities, let me run through a handful of things that I consider to be in-line with (or against) our “core values”.

We are a Learning Server

Our barriers to entry are meant to be as low as possible, with as much hand-holding as required (without it turning into straight up babysitting) and a structure that favors beginners over experts. We are not, and never will be, a “technical” server. We exercise what I’d like to believe is a sincere amount of restraint and leeway when it comes to contraptions, exploits and adherence to guidelines that are meant to mitigate lag.

Community Courtesy

The above comes with a sense of duty, as a player, for what we consider to be “community courtesy”. This is different than helping another player directly by giving them items (unless they really need it, which obviously we applaud) or otherwise finding ways to ingratiate yourself with them. It means being mindful of how you personally play (meaning with no one else around) that would ensure that the experience is pleasant for as many people as possible, or at least without tricking them into inadvertently fast-forwarding the opportunity they have to get the most out of it.

Exploits are Fine, Until They’re Gone

When I was on for Minecraft Monday a couple months back, and I saw that people had broken through the top of the nether, I know plenty of the veterans could feel my palpable grimace. However I also knew that it wasn’t the first time we’d allowed it, and that if there was an exploit in the current version, there was little I could do about it. So I cringed out loud, but that’s what I do. I knew the admins had a close eye on things, and that was good enough for me.

When Moo got Paper working, with the vast majority of plugins making the migration to boot, that was a huge win for us. The benefit to timings performance was noticeable. The fact that it also fixed some outstanding exploits wasn’t even known to me at the time, but I consider that a bonus. I’m not a fan of exploits. As a server owner and back-end administrator, they offend my sensibilities. If normal functionality is getting bricked by a patch (preventing opening chests or something like that) then that’s one thing. Asking us to go back on a fundamental element of our server that was exhibiting such a marked improvement, just so you could leverage cracked code…well I have to admit it got a little under my skin. And so that conversation went a little off the rails for sure.

I can only blame myself for that though, since I can’t honestly believe that the request would have been made in the first place if everyone was on the same wavelength. So I ask and truly hope that all parties who felt attacked by that thread can accept my apology for that. I don’t speak for everyone of course, but I can assure you that we still have your back, as long as you are still comfortable trusting (or at least respecting) my direction and/or clarification on all this. If so, great. If not, then that’s OK too. But you gotta help me help you here.

So What’s Next?

We’ve had some productive discussions, both between admin team members and with various players who reached out. I’m confident we’re making progress, but there’s a lot of work ahead of us.

Throughout the next week, we’ll be putting the server rules through their paces, cleaning them up to get with the times, and sprucing them up to bring them closer in line with everything we’ve addressed over the past year. We will share these changes with you as they are put in place, but once they are fully finished, we will be asking that everyone re-submit their whitelist request to ensure that they are, at the very least, viewed in the context of having gone to the web page and manually agreeing to them.

Our server rules thus far have become somewhat of a litmus test for me, despite their decrepitude. If you go to Google and type in “minecraft server rules example”, we frequently show up on the first page of results. While I’m not exactly trying to crow here about having bagged a high SERP ranking for a four-word phrase in Google, the traffic that we receive to the website from this phrase suggests to me that, if nothing else, I can look upon our ability to craft a serious set of rules in a favorable light. That’s good enough for me. It also means that it’s important to me that we get this right, so I refuse to rush it. In the meantime, we’ll just keep playing it by ear.

WHEW! And now for the most apt comparison between myself and Captain America…

Thanks for reading all the way to the end ?

Sincerely,
~Serverus

So you found the perfect spot, truly your kind of place. Just the right mix of biomes, maybe some island out in a warm ocean, coral aplenty in the surrounding area, and you’re finally ready to settle down. Just plant a flag in the ground and start building right?

WELL IT AIN’T THAT SIMPLE BUB

It’s been a long time since we’ve launched a server, and with our plentiful experience dealing with property disputes we decided this time we were going to do it right. We had a decent amount of WorldGuard knowledge under our belt (Thanks Nancy!) and we knew that a better system was key to the land grab that would inevitably take place when we opened AquaNu up for the first time. So we put our heads together and came up with the following:

The Dual-Phase Claim System™

Our previous system for claiming on Nunu was a simple “fence it and forget it” deal that often fell short of the mark because some people either just didn’t feel like fencing or a person would dig up from underground inside said player’s fence. Whatever the reason or scenario, we would end up with two players vying for space, and it was never pretty. Some players would just up and quit altogether, and it was difficult for us to mediate regardless, so not a fun time for admins basically.

This time around, we had to make claims simple to initiate, but with incentive for people to stick to the old paradigm. So we made initial claims possible by allowing players to just find a temporary “center coord” where they’d want to start building, and we’d take care of the rest. Or at least, the rest of the bare minimum to get your spot marked out for other players to recognize. The real benefits would come after people fenced it in. A two-tier system was born.

Your Two (or Only) Step Process

You’re not being held to following both steps of this process, but it is important you follow at least the first step. When you find a spot that you like, tag an admin or two in the Facebook group and let them know that you are ready for a first claim by posting your central coordinate i.e. most likely the place you plan to start building. From here one of us will teleport to that coordinate, create a region with your name on it, and expand it out 500 blocks in all directions. This includes above and below as well, so people will be notified that they have crossed into your land even if they’re underground. They’ll also be notified when they leave your property.

This is all provided that your chosen plot does not overlap with another player’s already-claimed land of course. If your land does overlap, we’ll try to work with you to shift it in a direction that does not overlap while still giving you the same amount of space, but if this is not possible, then you can choose to either take a smaller claim, or look for a new spot. It’s up to you but in all cases, first claimed, first served. This should make disputes a thing of the past (or at least really easy to resolve).

You can choose to leave it at that if you want, but we definitely recommend sealing the deal with the second step, which is of course fencing off your land.

Fencing off your land offers a number of benefits, not the least of which is that you can choose to make your land bigger by fencing off more than what your current 1000×1000 region consists of. As long as you don’t wander into someone else’s property, you can go as far outside your claim as you want, but at the end of the day your original region must be contained within your fenced area.

You can use any kind of fence, or even a short wall of blocks, as long as it is a consistent line. You can use wood or stone fence, or just plain old cobble if you want, as long as that same block type is used throughout the entirety of the fence/wall (multiple types of wood are OK). This ensures that you are willing to put the effort into claiming a larger plot than initially given and reap the further benefits of WorldGuard.

Speaking of which, what this means is that you can have your property truly protected without the need for a vault (although you can still request a vault if you want). You can even choose who is allowed to break and place blocks on your property if you want. It’s pretty sweet.

Can I Request More Than One Claim?

We are now allowing multiple claims, but each claim after the first will cost $10,000 SAMCoin in-game. If you are unfamiliar with our in-game currency you can read about it here, but to prevent too much of this claiming from happening, and so we don’t have to keep track of who has moved where, the idea is you can never relinquish a claim, only purchase new ones. Plus it gives you yet another incentive to earn the currency, so it works on multiple levels.

Some Tips To Leave You With

We’ve picked up a few best practices at this point, along with some basic reminders:

  • You have to be outside the initial spawn area (1000 blocks in every direction)
  • Your best bet is travel at least 3,000 blocks in a direction to find a plot that won’t overlap
  • When fencing, try to have no more than 20 turns since we need to put a marker at each turn.
  • Try to find a center coord that is on the corner of multiple biomes for best effect
  • Fencing over mountains is hard! Try going around them. Or through them.
  • Don’t plan to build on either zero coordinate, that’s where we put the roads
  • If you want to live next to a friend, try to find something that will work for adjacent plots

If you have more questions, you can always ask in the group, and I’ll be adding to this article as we run into more scenarios that need clarification.

Thanks!
  ~Serverus

1.8 is here! The Bountiful update has had us all flooding the alt server, eagerly trying to plant new roots on a brand new map.

As you know from the previous article regarding 1.8 we’re approaching this new map differently. Without the safety net of our plug ins to help reduce lag we’ve needed to make concessions elsewhere. The amount of command blocks each player is allowed has been limited and redstone contraptions are being strictly regulated. As the new map expands we may find that we may need to become more strict with other things, and more lenient with others so please just bare with us while we get this all figured out.

With that said, let us lay down some of the ground rules for this new server and map. For the most part, the rules from the main server still apply. If you are not familiar with those, or need a refresher, please go back and read those over. With the basic guidelines set in place from the main server, we need to add the following list of rules in regards to the new alt server:

Command Blocks: every player/account is allowed 2 sets of command blocks (CBs). One set from the command tower to your home and back, another set to your personalized vault and back to your home. If you decide not to use a set for one of these purposes it does not entitle you to an extra set to link up somewhere else, it just means that you have chosen not to use one of your sets at this time.

Teams are a part of the scoreboard feature and have become a useful tool for the admins. We can set up a command block for team use which would allow several people the use of just one cb instead of having multiple cbs to enter a vault for example. This helps the server by not having all the extra cb clutter. The admins will be happy to set up a team for you and your family if you would like one. There are a few groups who have played closely together for some time, we will allow those groups to become a team, but be aware that you can only be one team at a time and we will only change this for you ONCE. Children will be on a team with their parents if requested by the parents but we won’t be setting up any “kids” teams (they disband so frequently).

You can move/redirect your command block ONCE! If you get bored in a location that you’re in, or decide you’d rather be closer to another set of coords or a biome that is not already occupied, feel free to settle in. However, your command blocks will not move with you. We suggest you make a permanent base camp and that you have “vacation” homes throughout the world where you will be safe on your adventures. I suggest placing enderchests in these homes so that you can easily access stuff from another house that you have put in there (although, good luck getting your hands on an enderpearl, and I mean that sincerely). Also, feel free to buddy up. On the main server the admins were gracious enough to supply you with spawn huts at different biomes, and I know that some of you awesome folks have been nice enough to share the coordinates of biomes that you find. Build a spawn hut! Post the coords to this “safe house”. These are still allowed, they just will not be admin supplied or command block accessible, and if you do use one of these that was built by another player, be respectful. Do not remove or break anything that was placed to help make things easier for anyone who wanted to use it, but also be aware that admins won’t be replacing it either if they are damaged. So, use the golden rule *Do unto others as you would have done unto you* and work together for the greater good.

DO NOT build inside the wall around spawn: The admins have marked off land around the spawn area that will include the market, and any other community services we find are necessary. If you are found building inside the wall area we will ask you to tear down your structures and move. We will supply you with temporary command blocks to assist the move but they will only be up for a limited time.

Redstone contraptions and auto farms: if you are using redstone on the server we only ask that anything being powered by it has on/off capabilities and is always in the “off” position when not in use. Even when you are online, if you are not using it at the moment it should be off. This will greatly reduce lag not just for you, but for other players who may live nearby.

You may have heard once or twice that Auto farms are the bane of Serverus’ existence. Very little sympathy is given for lag complaints if there are auto farms nearby, and if the admins find them, we will dismantle them. As the plug ins catch up to the new update we may become more lax about this. In the mean time, no auto farms!

Villages, Fortresses, Desert and Jungle Temples and Water Monuments: Valuable resources can be found in any of these naturally spawning structures and we want to allow them to be open to everyone. The exception we have recently made to this rule has been Ocean Monuments. Due to the amount of work that goes into conquering one of these we have agreed to allow you to claim one monument for yourself (if you are an individual player) or your family.

Since guardians will continue to spawn in an area where a monument may have been standing, even after you tear yours down (if that’s what you decide to do) you will still be able to collect the valuable shards needed to make the blocks and lamps only found in those monuments. Therefore even if the structure is gone, you may not claim another monument. While these have proven not to be rare we want to ensure everyone has the chance to claim one.  However, this does not mean you can not loot other monuments as long as they have not been claimed.

To claim a monument, place signs above and/or around them to show any one who passes by that it has been claimed. Also, please take a screen shot with coordinates and post it in the group. Command blocks will not be placed to them fro easier access so if you can try to find one close by, or we recommend the use of enderchests to help get those new blocks back home.

Spawners: if you find a mob spawner in your caves while exploring, you may make it an XP farm, but the admins will not set up a command block to it. There will be no community XP farms established. You may allow other people access to it, but it will have to be through your own command block. Also, you must be able to shut it off when not in use (even if you are not online, other players may be nearby loading the chunk that would make it spawn), and DO NOT under any circumstances go AFK (away from keyboard) in front of one.

Mob Droppers/Grinders: Unlike droppers on the Skyblock or Sea Lab maps that we’ve done, mob droppers will not work the same way on this server. There are too many places for mobs to spawn underground and other places on the map. They will not work properly so please do not build them.

Animals: Animals are a major source of confusion on the server and an even bigger factor where lag is concerned so let’s clear this up. We’re asking that unless you are actively breeding and harvesting at THAT moment that you keep no more than 2 of each animal in a 16×16 pen.  For single block animals (chickens and bunnies) you can double that number. if you only have one kind of animal we ask that you have no more than 10 animals, divided up by 2s in the same sized pens. EXCEPT horses! Horses are a whole other issue because they are bigger, they are rideable, and they come in various colors. Your dreams of owning a horse in every color will just have to wait. Keep no more than 1 horse per 16×16 pen.

THIS IS NOT PERMANENT! We are trying to work out solutions to the lag which would allow us to have more animals.This is a rule that even the admins are being held to. None of us are enjoying the lag issues that we knew would come with a big update like this In the mean time we need your help to keep lag to a minimum for all.

Rules are subject to change as we find necessary. However, notice will be given when/if we do so.

As the server continues to grow and more players come and go, we’re finding that we are coming across more abandoned builds in areas that may have once been isolated, but are now becoming populated. To avoid expanding the map any further before the next update, we’d like to fill in areas that are still under-developed. The first rule of building still applies that you need to give any neighbors plenty of room to expand their properties, so first and foremost, when scouting out land, please be sure there are no nearby structures, and fencing off the land you feel you may need to complete your vision is helpful.

To be clear, when we say “Abandoned Builds” we are not referring to fully constructed properties of players who no longer play. These would be considered “Retired Builds” and we do not remove those or any items inside in case the player decides to one day visit it again. We feel the world is big enough that we don’t have to tear down any of these structures to make room for new players. We also strongly feel that it represents our world’s history and makes it a more beautiful place to tour. So if you no longer play on our map, rest assured if you decide to come back we will not have removed your space without your knowledge. However, we do strongly suggest that if you have valuables or item frames inside that matter to you, that you do log back in at least one more time to place the valuables in your vault and to take a moment to re-hang item frames (which are player protected now). Also, please hang a sign above your entrance door to let the admins know who the property belongs to. We try our best to safeguard as many inactive places as we can, but we can’t be everywhere, and we are not responsible nor will we replace items that should have been safely tucked away in your absence.

NOTE: You may have noticed iron doors on your shops in the market, that is to announce to other players that the store is inactive and not to keep you out of it.

Abandoned Builds are defined as small(ish) structures that are incomplete in their build process. They lack any identifying materials inside that would let anyone know who they belong to. Sometimes one of our server kids may have been out playing, had an idea for a project, got bored and quit midway through. We try to discourage that, but it does happen. We’ve all been out exploring, it’s part of the fun, and we’ve all built up small structures to keep us safe from the dangers at night, in fact, if you look around you may find a few of Serverus’ own little explore huts he put up back from before we made the server public. We keep these around for nostalgic purposes. Using these as an example, say you find the perfect spot of land for your home and perhaps you don’t see this little shanty off in the distance and you start to build. Now it’s been days or weeks and you’re highly invested in this area and it’s too late to turn back now. Then you come across this home that doesn’t appear to have anyone occupying it and you haven’t seen anyone else around lately. What do you do? Allow us to lay out the new Abandoned Builds Protocol.

2014-08-26_11.50.16

Screen shot of an Abandoned Build with coordinates

If you should find what appears to be an abandoned build on your property please take a screen shot (F2) with coordinates (so press F3 before you press F2) of the building and post it in the group to see if it belongs to another player who maybe forgot to tear it down, is no longer invested in it, or has just moved on to something bigger elsewhere. In that case, you two may work out the details of you removing the property, and no admins need to get involved.

or…

If you decide not to post the image in the group yourself, or if you do and no one responds (remember, not all the kids have a Facebook account and you may not know their parent’s name to tag them) please, come to an admin and we will begin the protocol for removing the structure. Once in the admins’ hands we will follow this procedure:

1. We will post a screen shot in the group asking someone to claim the build
2. If a 7 day week has gone by and we have gotten no response, we will repost the screen shot once more allowing the owner one more 7 day week to claim the property.
3. If no one has claimed the build, the admins will remove the property and its contents, and the land is now yours.

We realize 14 days can be a long wait when you’re in the middle of a big project, but we ask that you consider if it were you or your child who perhaps lost internet access, or was grounded from video games for a while, or anything that would cause you not to be able to play. You would hope to be able to come back and find that your work has not been erased.

WARNING: If you decide to remove a structure that you did not build, this is considered griefing and a punishable offense. Depending on the severity, punishment could be as extreme as being banned from the server.

The rules and policies we enforce may seem strict, and for some, excessive, but even though it is “just a game” there are those of us who work very hard on this map and do take this game very seriously. For some of us, it’s our escape from the stresses and pressures of daily life and as admins, we want it to be an enjoyable place to come. Remember, we’re a Family Friendly server which means helping to mold new and young players who may not have much experience on multiplayer servers before. We want to be sure we’re keeping everything on a fair and respectful level for everyone. No one can disagree with the fact that we have some of the most awesome players living with us on our map, we all just need to remember to respect our neighbors and show a little tolerance and patience where the rules are concerned. They are all there due to past experiences we’ve had so trust us that they are for the best.

Thank you!