Tagged: alt server

Welcome to the NuNu Server Market!
If you are interested in opening a shop on this server, please read through the following (don’t skip ahead!) so you can become a Market expert.

Market Center

Who can open a shop?

~Anyone! While everyone gets excited during the opening of the Markets, we know it can be difficult to pick what to sell, what to charge for trade, how to set it all up, and stocking up on inventory. So we suggest you take some time to figure out what you have the resources & time to provide as products or services before jumping in. Don’t worry, we have lots of space in this Market.

~Our server kids need to have an active adult player “sponsor” their shop. This means if a child wants to open a shop, they need to team up with an adult who is willing to be responsible for making sure orders are filled. The adult can be the contact for getting tagged in the Facebook group when an order is submitted. (Adults can still have their own separate shop.)

 

What shops can we open?

~Shops should have a specific product type, theme, or service. No catch-all, or “everything” shops.

~Shops selling the same types of products or services are allowed. However, we suggest not building too close to a competing shop.

 

Suggested plots are laid out.

Suggested plots are laid out.

Where do I start?

~The pre-made plots have a border of jack-o-lanterns that show a suggested size. Your shop doesn’t have to be that size or shape, but be mindful of the neighboring plots that you don’t crowd them, or block them from the paths & roads.

~There is no height or depth limit, however if you dig out a basement for your shop, please stay under your own build/shop area so there aren’t conflicts of neighboring shops’ basements. If you build tall, please do not build over the top of other shops/spaces without the owner’s or admin’s permission.

~Do not go mining under the Market.

~Please always have your shop area labeled with your IGN & real name so people know who to tag in the group regarding questions or orders. Kids’ shops should have the kids’ IGN, the adult sponsor’s IGN, & the adult sponsor’s real name for tagging (kids don’t need to provide real names).

~If for any reason you will not be able to run your shop for a period of time, please have a sign on the outside of your shop, letting others know you will not be filling orders.

Market Location Info:

Outer market wall

Outer market wall

 

~The Market is surrounded by a wall, 250 blocks from the center.
–  Do not build against the wall. Please leave some space and do not place any blocks directly against the wall.
–  Do not go past the wall for building or exploration. We chose a location away from most builds so that we have the option of expanding our market area if we ever need to in the future. (The Community Town is now adjacent to the Market, on the North side.)

Village Mascot

Blocked off in his own little cheering section.

 

 

~There is a village in the East side of the Market. We have every villager type available for trade. Please respect the area & be careful to close gates behind you so zombies do not gain access to the villagers.
–  There is a little village mascot blocked in next to one of the houses. Please do not disturb as he ‘fan-girls’ his villager buddies. 😉

 

 

General info:

A few other details to know about when setting up shop in the Market:

~No big redstone contraptions in the Market (auto-farms, auto-potions, etc).
Simple Redstone powered doors & lighting are okay.

~No Lava or Fire. Our forested market, and your neighboring shops, will thank you for not setting things on fire. 😉

~No Nether Portals. They would all link together & then you’d have the potential of everyone popping into your shop’s storage room.

~If you plan on selling animals or animal products of any kind, you cannot keep your animals at the market. Animal farms are best setup at homes, especially with how far out this Market is from the majority of builds on this server. Do not setup any animal pens in the market.

~Vault Access: You will be allowed a CB setup from your shop to your home or vault (& back). Each player is only allowed 1 CB setup in the market, even if you run multiple shops.

~If you plan on using the Honor System, any stock taken without payment will not be replaced by the admins.

~Pricing is up to you, but keep in mind that most players run their pricing as some sort of “fair trade”. Competing shops are allowed, to help keep the pricing reasonable.

~The Market is not 100% lit up to prevent mobs. Be careful & light up your build as you work (remember the roof).

 

Finally, have fun!
Get creative, have fun designing & planning out your shop!
The CB to the Market is in the basement of the Command Tower.

*Rules are subject to change by the admins as needed.

With Your Host, Serverus Snape…

With 1.8 just around the corner now, we’re all anxiously awaiting the next snapshot from Mojang to let us in on what’s going to be included in this massive update.

We’ll talk more about how this is going to affect the server but first here’s a video on how this changes gameplay:

There’s actually been some more changes since this video but I’m not going to go into deep detail about bug fixes and small stuff.

Some of you are probably wondering what our plans are for moving forward with 1.8, since the Main server is on Bukkit and it may be some time before we have a stable enough build to migrate over. For comparison’s sake, it took Bukkit 6 months to fully catch up with 1.7.

The good news is that this update does not include nearly the same level of world generation differences as 1.7 did. The bad news is that it includes a huge administration syntax update that plugins will eventually have to conform to in order to be compatible.

The good news is that Mojang has already started to include the necessary code required for this administration change in patches to 1.7 and Bukkit has already started working on it. The bad news is that we can’t tell if all the developers for the plugins we use are on the same schedule.

There’s about a dozen other good news/bad news scenarios that I won’t go into, but it’s a mixed bag for sure. I’m guessing late July, maybe early August, to be around where we will actually move the main server over, provided that 1.8 is launched in May.

HOWEVER…that does not mean we won’t be able to take advantage of 1.8 right off the bat when it launches. I’m going to get to that in a bit, but first let’s talk about what we’re doing to prepare for the update.

The UUID Shuffle

Since Mojang has decided (against all better judgement IMO) to allow name changes for accounts, the system for recognizing a specific account has been changed to an ID system. For example, whereas before I could easily recognize my own account in a plugin setup by seeing YTCrackerz there, now I will be looking for 9ae6fb61-8a69-4b2e-8489-9920904d0655 which, as you can guess, is doubtful that I will memorize it.

My original title for this article was “Mojang and the terrible, horrible, no good very bad decision” but since 1.8 is way more than just the stuff that is going to make me pull my hair out (what little of it I have left) I figured it wasn’t relevant enough to all the awesome new features and epic plans we have for expansion. You guys will love all that I’m sure. In any case though, the UUID thing is not only a big pain for me, but also for the plugin developers, so while we may not be moving the main server over soon, in the background there will be a lot of activity testing this. The possible implications to account security are noteworthy, so I’m not going to implement it until I’m quite sure it’s ready.

For now, I am pulling all your UUIDs with an API tool so you don’t have to worry about providing them to me.

What this DOES mean for you though, is that you will have to have connected to the server at least once 30 days prior to the update in order to remain on the whitelist once the switch is made OR we will also ask in the group and if you respond, you’ll be OK that way too. We’re doing this because, if you are no longer active, and you change your name to something else, that frees up your previous name to be taken by others. While the UUIDs are supposed to prevent name changes from registering an OK with updated, protected servers, we can’t take any chances that there won’t be workarounds to this in the initial launch. A griefer could theoretically take your old name if you change it and, with a mod or exploit, get into servers where the whitelist would have previously kept them out. It’s my job as server admin to prevent all chance of that happening.

Plus if you’ve been off for that long, chances are you’re just clogging up the whitelist anyway at that point. If that’s the case and you’re erased from it, you are of course welcome to request reinclusion through the typical server rules format. No big deal.

Loading New Chunks

This may come as a shock to some of you newer folks, but suffice it to say that our world clocks in at over 10 gigabytes in file size. What does this mean? Well in relation to the amount of chunks already loaded, it means that there is A LOT of previously discovered land on the server that no one has built on.

Why is this relevant? Because new features in 1.8 will not load in chunks that have already been loaded before. We would like to minimize how far out we have to go to get to the new blocks, items and updated biomes in 1.8. For this reason, we are asking people not to explore outside of any direction that goes past the 10,000 coord range. This is a VERY liberal number and should not be hard to refrain from hitting.

Mesas will finally have caves, as will deserts.

Mesas will finally have caves, as will deserts.

 

If you already have a location out past 10,000 (which should be only a few of you) then we ask that you stick to the area close by and not venture out too far from it while you’re out there. Most people stick relatively close to the command tower, and community builds are typically coordinated so as to be closer in, so the likelihood that someone “accidentally” goes outside that range is low. We will be looking for this in-game, so please be mindful of it.

World Border

We will NOT be imposing a world border. Honestly I wish we had that functionality NOW but it will be helpful going forward I guess. The need for a world border will be mitigated by our choice to go with…

The Alt Server

This is where the article starts getting good. Have you made it this far? If so, good for you, you’ve survived my long-winded rambling.

The alt server, which we typically use for game nights, will be converted to our “1.8 Vanilla Map”. It will not be a Rush Map. It will have a higher mob difficulty, and also a higher frequency of ores (thanks to the new “world sliders” in the update). It will NOT have keepInventory on and it will be considered an expansion of the main server. There are already plans in place to link the two servers via command block in the future, but it won’t be available until both servers can be updated to the 1.8 version of Bukkit.

In a nutshell, once linked, you’ll be able to carry everything over from one server to another. So basically, store up as much as you can on the alt server while the two servers are not linked, and by the time they are connected, you’ll be leagues ahead of the people who didn’t bother.

Upgraded Hosting Plan

With the update, we will be upgrading the alt server to match the specs of the main server. If any of you can recall being on during other major updates, you’ll know that moving back to Vanilla means more lag and more crashes, and the only way we can really mitigate that is to move from the 2GB to the 4GB plan.

No, it does not mean we are taking donations now (and yes I’m still planning on writing that article too at some point). I’m basically letting you know so you’re confident that your time on either server, once Bukkit is on both, will be a similar experience, and therefore worth it to expand onto.

Brave New World

Overall, this is a very exciting time in the history of Some Awesome Minecraft. We look forward to the leap in gameplay that many of you will make. Some of you will embrace the wild new lands that promise riches and danger. For the rest of you who are content with how it is already, you’ll be able to continue enjoying that too.

And for me and the admins, we’ll be a little frazzled for a while with the whole transition, so just keep that in mind 😉

Thanks,
-Serverus

 

 

With 1.8 coming out soon (we think) there have been a lot of questions around what we have planned, will the main server be upgrading, etc.

Since Bukkit has taken so long with releasing a recommended build for 1.7, we’ve decided that we will not move the main server to 1.8 when it is released. HOWEVER, we’ve decided on something which I consider to be just as good.

Starting today, we are introducing what I’ve coined as Rush Maps. A Rush Map is essentially a brand new, free-for-all, PVP-enabled world that you can raid for whatever blocks or items you wish. On the first of every month until 1.8 is released, we will move over all items in your Enderchest to the main server, and a new world will be loaded.

Once 1.8 is released we will do the same thing, except once the maps are rotated out, you may choose between either storing the Enderchest contents in a file until 1.8 Bukkit is released, or forgoing the 1.8 items and moving over all of the 1.7 items to the main server. Once 1.8 Bukkit comes out, we will move the contents of any stored file into your Main server inventory.

Please keep in mind that this server will be NO HOLDS BARRED which means that slaying other people for their items is permitted, as well as theft, so we recommend that you hide any standard chests as well as you can. There will be little to no admin intervention, as there are few standard gameplay rules (only the normal chat and modding rules, please refer to those pages for more on those if you haven’t already).

The only other thing that may be looked down upon is spawn killing. There’s no point in that other than to be a jerk since keepInventory is off and newly spawned players will have no inventory so obviously don’t do that.

I want to reiterate that this is a voluntary activity with low oversight, so please don’t let anything that happens on this server affect your relationships with folks over on Main GM. It’s a competition and it should be treated that way. If you don’t think your kids will be able to handle this without getting upset, I recommend that you not tell them about it.

As per usual, we will occasionally take down the Rush Map for game nights, and I will be putting the creative server map in the download section for anyone to continue with if they have stuff on there.

Otherwise, the 1.7 version is up right now, feel free to head over there now at rush.gmmc.me

There’s a command block that gives Enderchests in the building near spawn, which then teleports you 1000 blocks away (this is to discourage loading up on Enderchests) to a safe location where you can spend the night if you need to. We ask that you don’t mess with anything in the spawn houses, otherwise we’ll have to turn it into a bedstone hole 😉

Any questions let me know. Good luck!